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Answering the 10 Arguments Against Games, Gamasutra

Published by PJ Moskal on March 28, 2013 | 10 Responses

Read Answering the 10 Arguments Against Games by Christian Nutt, Gamasutra Daniel Greenberg, a writer for games who also heads International Game Developers Association’s (IGDA) anti-censorship efforts, Professor Ian Bogost and Entertainment Software Rating Board (ESRB) member, Mike Capps, discuss the industry’s perception of games and propose some solutions. Read more…

Posted in Articles | Tagged Article, Game Design, Games, Interactive

Building a Narrative That’s Explosive… – NYT

Published by PJ Moskal on March 28, 2013 | 4 Responses

Read Building a Narrative That’s Explosive, Gears of War: Judgment, and the Writing of Its Narrative by by Chris Suellentrop, The New York Times “In 2010 Tom Bissell — author of seven books, contributor to publications like The New Yorker and Harper’s Magazine, darling of book reviewers who compare him to writers like Wells Tower [...]

Posted in Articles | Tagged Article, Game Design, Games, Interactive

Shooting in the Dark – NYT

Published by PJ Moskal on March 28, 2013 | 9 Responses

Read Shooting in the Dark by Benedict Carey, The New York Times “The young men who opened fire at Columbine High School, at the movie theater in Aurora, Colo., and in other massacres had this in common: they were video gamers who seemed to be acting out some dark digital fantasy.” Read more…  

Posted in Articles | Tagged Article, Game Design, Games, Interactive

Mobile Considerations in User Experience Design: “Web or Native?” – Smashing Magazine

Published by PJ Moskal on February 6, 2013 | 3 Responses

Read: Mobile Considerations in User Experience Design: “Web or Native?” by Aral Balkan, Smashing Magazine “As you probably know, user experience design is the discipline concerned with all aspects of the design of interactive products. Although it incorporates important elements of graphic design and motion design, it is primarily concerned with the design of interaction.” [...]

Posted in Articles | Tagged Article, Interactive, Mobile, SmartPhone, Web Design, Web Development

Intro to Maya Tutorials

Published by PJ Moskal on February 3, 2013 | Leave a response

Intro to Maya tutorials by DigitalTutors.com, the first 10 tutorials are free and give a nice overview of Maya interface and manipulators.

Posted in Tutorials | Tagged 3D, 3D tutorials, Animation, Maya, Tutorials

Titans Outpaced by Little Guys – NYT

Published by PJ Moskal on January 21, 2013 | 1 Response

Read Titans Outpaced by Little Guys, Downloadable Games Take Place Beside Big-Budget Counterparts by Chris Suellentrop, The New York Times “THE six years leading up to this one were blessed with an extraordinary bounty of video games. Every year brought new creations that expanded our sense of the medium’s possibilities.” Read more…  

Posted in Articles | Tagged Game Design, Games

Responsive Web Design – A List Apart

Published by PJ Moskal on November 27, 2012 | 5 Responses

Read Responsive Web Design by Ethan Marcotte, A List Apart article “The control which designers know in the print medium, and often desire in the web medium, is simply a function of the limitation of the printed page. We should embrace the fact that the web doesn’t have the same constraints, and design for this [...]

Posted in Articles | Tagged Interactive, Mobile, SmartPhone, Web Design, Web Development

A New Mobile UX Design Material, Smashing Magazine

Published by PJ Moskal on November 25, 2012 | 1 Response

Read A New Mobile UX Design Material by Rachel Hinman, Smashing Magazine “Growing up, weekends were about worship in the Hinman household. Sunday mornings were reserved for a laborious worship ritual dictated by my parents. It required dressing up in uncomfortable clothes, going to church and pretending to listen to long-winded sermons about Jesus (while [...]

Posted in Articles | Tagged Animation, Mobile, SmartPhone, Web Design

The Semantic, Responsive Navicon – Smashing Magazine

Published by PJ Moskal on November 25, 2012 | 1 Response

Read The Semantic, Responsive Navicon by Jordan Moore, Smashing Magazine “Icons are scattered throughout our history as a species; early man painted pictures onto stone depicting their triumphs over their hunted prey, Egyptians had an icon-based writing system in their hieroglyphics, and in the early church the symbol of a fish represented a Christian meeting [...]

Posted in Articles | Tagged Icons, Interactive, Mobile, Web Design, Web Development

Postmortem: State of Play’s Lume – Gamasutra

Published by PJ Moskal on November 25, 2012 | 1 Response

Read Postmortem: State of Play’s Lume by Luke Whittaker, Gamasutra “What’s the process for building a game out of cardboard? In this unusual postmortem, State of Play creative director Luke Whittaker lays bare the paper and glue creative process behind acclaimed indie game Lume.”

Posted in Articles | Tagged Art, Game Design, Games, Interactive
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