New York Times article about Child of Eden, a new addition to the strengthening art games movement:
Sensory Trip to a Paradise on Screen by Seth Schiesel
I’ll be the first to admit that I’m not a big fan of motion-control video games. While they help with the immersion process and increase physical activity, the complexity and amount of hardware built into the system makes these games and their controllers less cost-effective than some current A-list games. I’m also a traditionalist who likes his standard controllers. But the major setback in my opinion is what was listed in this article: there is no scope, no depths in how these systems are incorporated into games, particularly for the higher-rated Xbox and PlayStation systems. Nintendo attempted with the Wii to reach beyond sports, excercise, and dance games by placing motion emphasis in action/adventure titles like The Force Unleashed. As PlayStation also uses actual controllers, Sony also branched out somewhat into shooter games. Microsoft however has kept their titles using Kinect fairly limited, and with most of their ‘unique’ titles aimed at younger audiences (I’m looking at you, Kinectimals).
Now, there’s nothing saying these games aren’t fun. But it is my hope that Child of Eden will generate new frontiers in both how games approach the Kinect, and the nature of the games directed at it. Mr. Mizuguchi appears to have made a good start. I just hope and pray the rest of the industry can catch up to his lead.
After reading this article and seeing the initial picture, I wasn’t really sure of what to make of this game but after seeing it in action, it made a lot more sense. Mr. Mizuguchi’s game Child of Eden is a game that kind of immerses you into an alternate universe and they weren’t kidding when they said that it was a sensory trip. With the advancements of the Kinect I hope more imaginative games will certainly come out of it. This game shows a lot of what you can do with nontraditional games and how they can intrigue the audience and even the one playing it to have more of an experience than you would in traditional games. Now in the article, it says the game was kind of short, but I believe that we need more games like that because for the average person or working person, they really don’t have the time to play these long, long experience games. By going out of the norms of video games this can open the way for games that are more artistically in nature and more educational in purpose. However, while just viewing this game its kind of easy to get lost in the graphics which I am not a very big fan of, because I think a person should stay grounded to reality. In designing games such as Eden it can be a danger to one’s mental state if they stay in long periods of time in a fantasy world losing focus of reality. Therefore, people like Mr. Mizuguchi need to be cautious and responsible in designing their games so that the user can enjoy it but also stay in his right frame of mind. Overall, I think this game can be a step forward in getting away from the traditional style of gaming.
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