Modeling and Texturing a Simple Character in Maya
The following tutorials introduce a viewer to basic techniques of character modeling and texturing in Maya. These tutorials are intended for viewers who are already familiar with Maya interface, have basic understanding of Maya manipulation tools and object/component modes.
All tutorials require flash player.
Part 1 – Setting up image reference planes
Part 2 – Organizing your layers
Part 3 – Starting the modeling process with polygonal cube
Part 4 – Creating an instance for the other half of the body to aid the modeling process
Part 5 – Adding more geometry and adjusting the vertices
Part 6 – Mirroring original model and merging the vertices
Part 7 – Finishing the model and deleting model’s history
Part 8 - Modeling the head of the character
Part 9 – Adding more details to the head of the character
Part 10 – Starting the texturing process of the Toy’s body
Part 11 – Finishing texturing of the character
Enjoy!