Read This Is War (for a Game Industry’s Soul) by David Streitfeld, The New York Times “The Swedish Army drafted Patrick Bach in the early 1990s and tried to make a soldier out of him. No such luck. Mr. Bach couldn’t see the point of pretending to protect a country at peace since the Napoleonic […]
Introductory tutorial to NURBS modeling in Maya by Ellery Connell: Watch the tutorial
Very good tutorials by Tohm Judson that take you through the process of modeling a game level or interior architectural space in Maya. They cover both polygonal modeling and UV mapping techniques. Links: Maya: Game Level Design, part 1 Maya: Game Level Design, part 2 Maya: Game Level UV Mapping Have fun!
Read How PlayJam Plans To Shake Up The Microconsole Market by Mike Rose, Gamasutra “But ultimately, what we want to do is plug GameStick’s network into as many other TV-relevant devices as possible because, for our developer network to get value out of what we’re doing, we need to be serving tens of millions of […]
A Multitasking Video Game Makes Old Brains Act Younger by Matt Richtel from The New York Times “There may be a new market for video games: octogenarians. Brain scientists have discovered that swerving around cars while simultaneously picking out road signs in a video game can improve the short-term memory and long-term focus of older […]
Developers Speak Out: Why Microconsoles? by Christian Nutt, Gamasutra The launch of Ouya is behind us, but Playjam’s GameStick, Mad Catz’s Mojo, and others are still to come — and that’s just year one. The era of microconsoles has barely gotten started, but they already inspire strong feelings in many developers. Read more…